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Thread Statistics | Show CCP posts - 9 post(s) |

Nova Fox
Novafox Shipyards
3328
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Posted - 2012.02.29 17:47:00 -
[1] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=62254 ill leave this here since it take to long to boil the entire argument down.
I would like to add that if you do go the meta theming arrage them a bit.
1 Enchanced - means you made some tweaks to get better performance 2 Upgraded - The fact you had to go out and replace parts to get better performance. 3 Prototype - Is basically the mass production variant before release. 4 Experimental - Not ready for the world or the world isnt ready for it.
This however... doesnt make in alphabetical order (oh noes)
So altenratively this is a generic list of useable words in alpha order
0 [_] Blank Space to force sort it to have it at the start of the list Advanced Augmented Boosted <- Meta 1 Nomation Converted <- Meta 1 Nomination, Sounds like no major engineering was required to improve performance Developed <- Meta 2 Nomination Enchanced <- Meta 2 Nomination, Sounds like some thought went into increasing performance Engineered <- Meta 3 Nomination, Sounds like alot of money and thought went into increasing performance Enriched Evolved Expanded Experimental <- Meta 3 Monimation, Once against sounds like money and time went into it. Innovated <- Meta 3/4 Nomation, Sounds like major investements where made to make these Improved Refined Perfected <- Meta 4 Nomation, Seriously only the obessed with would try to name something this confident it is so. Progressive Prototype <- Meta 4 Nomation, well it sounds cool but i have to agree dont use this if you use experimental. Upgraded Ultimatium Then you interject flavor names in partial or whole.
[Meta Name][Flavor/Faction Name][Module Name][Tech Mark]
Perfected Carbine 150mm Artillery Cannon I Caldari Navy Torpedo Launcher I Enginnered Scout's 425mm Railgun I
Then go around and smash alot of the longer multiple flavor names into smaller ones to keep the names small.
Also go back and redo the afterburners/mwd if you go with the above plan
Innovated Arc-Jet 100MN Afterburner I
This I strongly belive is the best of all worlds.
Also change the light missile array into something different, it still needs the launcher name in it but the light missile must be included.
The Rapid Light Missile launcher idea was good but has no indication it goes on larger ships.
Light Missile Battery Launcher however does.
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Nova Fox
Novafox Shipyards
3328
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Posted - 2012.02.29 17:57:00 -
[2] - Quote
Also CCP let me levey the charge that I think we got entirely ignored last time with absolutely no feedback.
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Nova Fox
Novafox Shipyards
3329
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Posted - 2012.02.29 18:27:00 -
[3] - Quote
Doh I forgot to use Civillian for Meta 0s.
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Nova Fox
Novafox Shipyards
3329
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Posted - 2012.02.29 18:52:00 -
[4] - Quote
We'd tried arguing this last time and ccp's in charge of the project never replied back acknoledging anything.
Reason why I made the alpha list was to make it easier on the sorting but one must carefully pick from the enitre list in order of increasing not so awsome to awsomest.
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Nova Fox
Novafox Shipyards
3329
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Posted - 2012.02.29 18:57:00 -
[5] - Quote
Witchking Angmar wrote:Nova Fox wrote:Caldari Navy Torpedo Launcher I
Faction is not T1 and should not be marked as such.
You're saying it would be impossible for the navy to roll out a tech 2 launcher? Its a high meta leveled tech 1 module regardless. Tech 2 skills have NO impact on said launcher and as far as the database is concerned its a tech 1 item.
It may be never we would ever see tech 2 faction mods but who knows. I rather have the foundation prexisting and work done ahead of time instead of going back and redoing more work.
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Nova Fox
Novafox Shipyards
3329
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Posted - 2012.02.29 19:03:00 -
[6] - Quote
Petrus Blackshell wrote:Nova Fox wrote:You're saying it would be impossible for the navy to roll out a tech 2 launcher? Not impossible, but pointless. "T2" technology is made to be attuned to capsuleers. The navies do not use capsuleers in their army, and will not ever as capsuleers are loose cannons.
According to a story line mission in caldari space you basically pod a gallente loyalist capsuleer as your caldari intel officers basically said yup she woke up in a station over here.
Several of the named pirates are considered capsullers as well which is why no matter how many times you sink thier ships they always come back. Even the 'commanders' and elites could be capsulleers as well since thier ships are so much more powerful than the normal non pod captained ships.
Sansha Ships in incursions I honestly belive are controlled by permawater graved kidnapped people.
Also I am more questioning your source of technology 2 development, most lore I can find on it was morphite which just basically states that morphite allows alot of enhancments never thought of before.
Similar to how fullerides are technology 3's backbone.
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Nova Fox
Novafox Shipyards
3329
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Posted - 2012.02.29 19:09:00 -
[7] - Quote
Allianc wrote:CCP, i get that youre trying to make this game easier for newbies to get into and i applaud the effort. The hardwiring changes are an excellent idea.
But for the love of god please leave my modules alone. There are nigh 400k of us who have lived with these mods for years, we love the unconventional names that they have, please dont go changing them.
more like 250k the new 150k havent been here for a year or a second year to pluralize.
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Nova Fox
Novafox Shipyards
3329
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Posted - 2012.02.29 19:11:00 -
[8] - Quote
Witchking Angmar wrote:Nova Fox wrote:Witchking Angmar wrote:Nova Fox wrote:Caldari Navy Torpedo Launcher I
Faction is not T1 and should not be marked as such. You're saying it would be impossible for the navy to roll out a tech 2 launcher? Its a high meta leveled tech 1 module regardless. Tech 2 skills have NO impact on said launcher and as far as the database is concerned its a tech 1 item. It may be never we would ever see tech 2 faction mods but who knows. I rather have the foundation prexisting and work done ahead of time instead of going back and redoing more work. Storyline, deadspace, faction and officer mods are a whole different class of modules. Would you also have the T1 mark on officer and deadspace mods? Edit: I personally think only mods that can be built by players should ever have the mark for T1 or T2.
There was an accidental medium armor repairer (only 2 of existence and was forcibly removed if i recall right) that was a named Tech 2 Meta module. but this was before they had meta levels offically listed in the game, damn thing out repaired the best large armor reppers back then.
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Nova Fox
Novafox Shipyards
3329
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Posted - 2012.02.29 19:14:00 -
[9] - Quote
Razin wrote:Petrus Blackshell wrote:Nova Fox wrote:You're saying it would be impossible for the navy to roll out a tech 2 launcher? Not impossible, but pointless. "T2" technology is made to be attuned to capsuleers. The navies do not use capsuleers in their army, and will not ever as capsuleers are loose cannons. The problem with using RP arguments is that they don't work because the 'official canon' is contradictory at best and just plain silly at worst. In this case the Empyrean Age novel is pretty specific on the empire navies using capsuleers since some of those are among the books central protagonists. p.s. Fucking_forums tried to eat this post. Thanks to Lazarus I got it back.
I am more questioning thier source of the lore, I havent seen any evidence tech 2 equipment is capsuleer only, even more recently ships. Ive read stories where a covert ops frigate had a subsantially sized crew and boarding party, and ships I could understand so much more of the room eaten up by the tech leaving little room for a normal non pod captained crew meaning the ship could only fully function with a crew compliment only possible by pod technologies.
I strongly belive this was the other major revision lore changes they rolled entirely though all the articles.
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Nova Fox
Novafox Shipyards
3333
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Posted - 2012.02.29 21:48:00 -
[10] - Quote
Im going to bring this up to the CSM, 12 pages and no reply at all to any concerns.
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Nova Fox
Novafox Shipyards
3333
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Posted - 2012.02.29 21:57:00 -
[11] - Quote
Is CCP devs responsible even reading these?
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Nova Fox
Novafox Shipyards
3333
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Posted - 2012.02.29 22:10:00 -
[12] - Quote
Entity wrote:Can you imagine what happened if Blizzard did a similar change to WoW?
We'd be running around wearing stuff like:
"Legendary Staff ilvl 397" "Epic Cloth Helm ilvl 378" "Epic Plate Belt ilvl 397" "Rare Leather Boots ilvl 346"
It'd be so much easier!
The Lord of the Items (me) hereby vetos the module rename. (implants are still go though)
What did you think of my purposal a hybridized approach.
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Nova Fox
Novafox Shipyards
3336
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Posted - 2012.02.29 22:19:00 -
[13] - Quote
"The best path not always the easiest."
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Nova Fox
Novafox Shipyards
3338
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Posted - 2012.03.01 00:51:00 -
[14] - Quote
CCP Soundwave wrote:Hey dudes!
Thanks for the feedback. It seems like the implants are being pretty well received (under the circumstances) but the missiles not so much. We'll sit down in the morning and look at the possible solutions. Thanks for posting!
Thank you for listening finally, please mull over this thread and the previous one in the moning please and seriously consider what we're trying to do to meet your goals (making it easier for newer players) while pleasing current player base.
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Nova Fox
Novafox Shipyards
3338
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Posted - 2012.03.01 01:43:00 -
[15] - Quote
Light Missile Battery Launcher?
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Nova Fox
Novafox Shipyards
3348
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Posted - 2012.03.01 18:57:00 -
[16] - Quote
I am wondering that myself I have seen other good suggestions to make a good sized tarball execute this name changes for awsome enough.
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Nova Fox
Novafox Shipyards
3350
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Posted - 2012.03.01 21:05:00 -
[17] - Quote
Hmm a names for a kinetic missiles.
Piledriver :D Impact Slam (an actual missile but its not that kinetic) Rhino Anvil Pounder Rockeye Mace Grinder Pulverize Pummel
Anyways thank you CCP for taking a chance to step back and review the module naming execution.
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Nova Fox
Novafox Shipyards
3387
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Posted - 2012.03.07 14:45:00 -
[18] - Quote
Awsome! Keep up the good work!
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Nova Fox
Novafox Shipyards
3387
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Posted - 2012.03.07 16:03:00 -
[19] - Quote
Kethry Avenger wrote:For the Meta scheme, I would hope you would keep as much as the flavor as now, and just make what the module does part consistent, then add a designator to show meta and tech and maybe primary bonus.
So for example, currently we have:
Fleeting Propulsion Inhibitor I
Then it would change it to:
Fleeting Propulsion Webifier 1W460
This would have all webs called Webifier or whatever name that sounds best to call all webs, The I is for tech one, the W is for webs, the 4 is for meta 4, and the 60 is for the main defining ability or bonus of the module, in this case a 60% reduction is velocity.
Once familiar with this scheme it would be easy to search for Webifier IW4 and get this item even if you didn't remember the bonus amount or the flavor name.
The W for the in the designator should match the first letter of the basic module name this case Webifier.
So broken down.
"Flavor Name" "Module Group Name/Type" "Tech # or Roman # for Tech" "1st Letter of Module Group Name/Type" "Meta level #" "Number for primary effect of the module"
Not a viable option not everyone uses performance as a meta indicator and multiple modules train up and down along DOZENS of attributes.
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